Ten Chimeny's was my offical introduction to sound design beyond pratice and class projects. While it's not my natural strongsuit, I really enjoyed learning more about sound design in the context of a real show. The most diffucult part of the procsess for me was creating the soundscape that signufied the time jump in the show. I had never before made a soundscape or worked with eiditng and compiling sounds so I had to teach it all to myself for this show. Though it's far from perfect, I learned a lot about sound normalization, fading, and splicing. I also learned a lot more shortcuts and tricks for Cue Lab which made later expierences much easier.